Control the jin posts - blitzThe scouts who left the previous day were definite; the small canyon hidden in the heart of the maze of red rock they had explored over the last few days held a great many Jin posts.
Garlan and his company had marched here with the goal of setting up a fortified outpost to control access to the Jin posts. And since each Jin post indicated the presence of a significant amount of Alchemical stones, it was imperative that they took control of them.
Turning a last corner in this labyrinth of earth, he could finally see the posts, nestled in the heart of a deep ravine crossed by a small watercourse.
But they were not alone. They would first have to clear the area of the thieving Aurloks before building an outpost.
Setting up the Battlefield
1) This scenario is intended to be played on a 24”x24” table. Players place 3 jin post (diameter 1 inch - size 1): a jin post in center of middle line and two jin posts on each side, spaced 7 inches edge to edge (see diagram).
2) Players determine their table side. Each deployment zone behind a line at over 9 inches from the jin posts.
3) The players must then place 6 scenery elements (recommendation about the size of a playing card) according to the following rules:
- Scenery elements cannot be placed less than 3 inches from any table edge, objective or other scenery element.
- The players alternate placing the scenery elements. Randomly determine which player places the first scenery element.
4) The players then place 3 Alchemical Component markers with the following constraints:
- The markers must placed on a scenery element, at least 4 inches away from any other marker.
- The players place 1 of their markers in their table half, and 1 in their opponent's half. The players place the Alchemical Component markers alternately, one at a time, starting with the player who not place in first scenery element. The remaining marker can be placed in his own half table or opposing half table.
- All components MUST be placed on the table.
Both players deploy their miniatures in their respective deployment areas.
The players alternate deploying all the miniatures from one card at a time.
The player with the most cards starts. If both players have the same number of cards, the loser of an opposed Mind roll deploys first.
1) The first player who scores 3 victory points win. If at any time, one player has no living miniatures, the result is a draw.
2) Maximum number of VP to win: 3
3) During the End Phase of each round, the player controlling the most Jin Posts gains 1 Victory Point. If both players control the same number of Jin posts, no Victory Points are gained by either.
The Jin posts are considered neutral at the beginning of the game and each player is trying to gain control of them. Players can control jin post in first round. During the game, if a miniature is within 1 inch of a neutral Jin post, it can spend two APs to seize control of it.
If a Jin post is under the control of the opponent, a miniature can expend 2 APs to break that control and cause the post to be neutral again.
Controlling a Jin post does not require the miniature to stay near it. Control is kept until an opposing miniature neutralizes the Jin post. The allegiance of a Jin post can change many times during a game or even during a round.
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